Wanderer IIIc

Skills

Psyche

Your character's Psyche determines his/her mental durability and power. With psyche you can, for example, resist an interrigation and it may decrease the psychoactives' influence.

Your character's psyche is a value 1-10, which determines how well your character's head is working.

Values for comparing:

  • 10 Esa Saarinen
  • 8 C.G.E Mannerheim or Winston Churchill
  • 6 A calm person who believes in him/herself and who is doing well
  • 4 A normal person
  • 2 A neurotic person who takes psychic medicines
  • 1 the army shrink.

Your character's psyche influences, for example, how well you can withstand torturing and how badly drugs or symptons of breaking free affect you. Otherwise, use it as a help with your roleplaying.

BodyType

This determines the durability of your character's body. The stronger the body, the more damage your character can take before you gotta call 112. A good bodybuild resists efficiently poisons and drugs, and is very essential in melee combat. Consult the combat rules.

Sub-Skills of Skills

Technology
Basic
Medic-Equipment
Cybernetics
Computers
Security systems

Medications
First aid
Chirurgy
Chemicals

Interrigation
Physical
Psychological

Forgery
Traditional
Electronic

Military
Heavy weapons
Explosives

Skill Classifications

1-2 You undestand the principles
3-4 You know how to do basic things
5-6 You're a professional
7-8 Highly trained specialist
9-10 A genius known world-widely

If you want to do something out from your sub-skill, divide your Classification with 2. That is, an electronic Forgery Specialist (8p.) can forge documents (traditional) on level 4p. If the matter is unclear, check with a GM.

Technology

Basic

The knowledge of how to use every-day technical apparatus, so you can use a toaster. And so forth.

Medic-Equipment

You know how to use and repair the equipment used in medlab.

Cybernetics

You know how to use, fix and install cybernetics. Repairing cybernetics will take you 4 hrs/Skill Level. Without good equipment, the time of repair will double.

Computers

You know how to use computers from word edit to hacking.

Security systems

You have a skill of avoiding and installing securitysystems. Affects only technology and not the people behind the monitor. Compare your Skill Level with the game-instruction.

Medical skills

First Aid

Stabilizes the condition of the patient. Heals small wounds and so forth.

Chirurgy

The Skill of shredding humans for different means, in fashion of maintining the possibility of recovering the patient. Also installing cybernetics to your nerves. Works fully as the First Aid -Skill.

Chemicals

All sorts of stuff involved with test tubes, Erlenmeyer-bottle, drugs, poisons, medication, biological warfare etc.

Interrogation

Compare your Skill level with the psyche of the opponent, if it's a tie, the interrigator looses.

Physical

You're good at causing pain to other people. Usually they talk, they may even die. The truth behind the answers may be a leeetle bit this or that, because usually your victims tell you whatever it is you want to hear.

Psychological

You use drugs and psychology with your victims to get the truth out from the. This takes a long time, but if you get the victim to talk, the answers are most likely true. On the other hand your victims won't be in any state of mind anymore. Getting information will take 15 min + 5 x your skill level in minutes. Off course you can use lower skill level than your maximum but if you wan't to get hashers then you must start all over agin.

Forgery

As you are checking papers or something like that, compare the forgery with your Skill Level, a tie will be enough to determine it's a fake.

Traditional

Paper and plastic documents' forgering, perals, diamonds, money etc .

Electronic

Credit cards, TRauma Troop-cards, electronic keys, etc.. .

Military

Explosives

You've acquired education on explosives, you know how to make, install and unpick bombs.You do not know how to manufacture bombs or electronic fuses.

Heavy Weapons

You've been educated to use great big weapons like missile launchers, flamethrowers, grenadelaunchers. This Skill is required, if you want to use anythin bigger than a machine gun.

Special Skills

If your character has special skills, their actions will be explained in your character sheet. If something is unclear, torture the GMs.

 


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