Wanderer IIIc

Player Categorizing

The players are given two values in their IDs. These values tell you the OFF-GAME simulating, that is all that the player allows done unto him/herself. The Values are A, B, C and D. The classes A, B, and C classes a player can choose if he/she wants to. The D -status is only given to those who apply for it from one of the Head-GMs. A player is suppose to choose him/herself an enlivening status that suits him/herself. If a Gm or a player notices during the game that the status is wrongly chosen, it may be altered.

Physical A): A peaceful-like contact is permitted, like handshaking, tapping on your shoulder, etc. All melees are Stone-paper-scissors. In ties, the lower BT loses, if the BT is the same, both take damage.

Physical B): The player can be pushed in the sense of enlivening. He may be escorted from a place to another by holding his hand. All "rough" movement are dealt by talking, like "I'm kicking you down the stairs." Melee is played slow-motioned with a very light contact.

Physical C): You may be pushed, dragged, tied and locked in a closet. Dealing damage is forbidden though. Melee a bit slower, with light contact.

Physical D): You may be hurt for real, as far as any real damage is not caused. Melee with a light contact and normal speed. Is you're not sure if this status suits you, it won't. Making cuts and causing wounds that bleed (to yourself or to others) is strictly forbidden.

Mental A): A mental inviolability, when all threats must be restrained and sexual harrassment decreased and controlled.

Mental B): You are not to be threatened. Flirting is possible, but without the physical extras, and minor mental violence. The player may be at the wrong end of the gun and be locked into a closet.

Mental C): You allow yourself to be locked into a dark closet, where you are tied to listen to vague noises. Members of both sexes may harrass you physically.

Mental D): Mental rating indicates your playing level for verbal and sexual matters. D means no restrictions, unless you expressly forbid something.

The classifications work as follows: when two players with different status' meet, they play by the lower status. SO: if a mental B & physical C and Mental D & physical B meet each other, they play mental B and physical B. In addition, the players may do unto other players only things allowed by their status. For example: Physical B won't drag physical D by her foot, down the stairs, but he escorts her in a rough manner down the stairs. If the situation demands something else, the physical B may drag physical D down the stairs by a MUTUAL agreement. The agreement, of course, will apply only to this particular situation, only to these particular people. The classificatins are not law. They may be decreased during the game, if something doesn't feel right. The classifications are meant to be a guideline, the purpose is to make all the players enliven the game by their own conditions and avoid situations where the players would over-live it and cause real Offgame- bad attitudes, regrets and dangerous situations. The GMs decide the status in the end. NO newbies get D status. And this rule is ABSOLUTE.

 


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