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Wanderer IIIcCyberneticsA list of official game equipment follows. Official as in that they are 'real' and affect the characters possibilities. Propping instructions to the ones you have should follow with your character. If an item has two costs separated by they are 'illegal legal' prices. Prices are expressed in EuroYens and include installation. External CyberneticsCutters Long fingernails constructed of springsteel. 4.000 EY Shredders As above, but retractable into your fingertips. Requires a weapon permit. 30.000 EY / 12.000 EY Internal CyberneticsNeurolink CPU This is the key to any cybernetics that require management by tought. Many cyber enhancements will also work without this even if having a CPU would help. I.e. claws that extract at the press of a button. The CPU can be connected to just about any cyberpart. Those parts that do NOT require a CPU are marked with an asterisk (*) 250.000 - 500.000 EY Links If you don't have the apropriate link, you cannot link youself to machinery. all links cost 10.000 EY. -Weapon link, necessary to operate a linked weapon. You cannot fire a link-equipped weapon without this. -Computer link, enables serious computer managing. A must for deckers. -General link, a simpler link, use to control cars, coffee machines, navigating computers, mass drivers, you name it.. If you have any links, you should have a linking plug. 1 will do for all links. This is the physical plug where you socket the cables coming into you. These are usually given free with the installation of a link. Intercom You have an internal commucation system. This may be linked to your CPU or operated manually from a cyber limb. This may operate on normal analog radio frequences or be a digitally coded signal. 500EY - 20.000EY (No CPU radio - CPU GSM) Cortex Bomb Removal is hard and costy. Requires either disarming or a correct deactivation code. installing costs 500.000-750.000EY Biomonitor Used to monitor one's own bodily functions. Very convenient when injured/drugged. 75.000 EY Chemical Analysator Reports on the chemical composition of substances that suddenly appear in one's metabolism or the surrounding athmosphere. (you have to be told what the stuff was you were sprayed with..) 150.000 EY Pain Editor You feel no real pain. You feel normal 'little' pain when someone steps on your foot, but when someone ventilates you with a rifle it doesn't feel any worse. You are invulnerable to physical interrogation, and your condition is perfect until you become Incapacitated. Then you drop. This renders you inpervious to shockers. Internal Geiger This detects radioactivity. Usually you never need this, but sometimes it's a life saver. ('you wanna see the reactor?', 'No thanks, I don't think so..') 100.000 EY Audio/Video Recorder Records straight from a cyberaudio and/or cybereye. Can be output internally, or using an external monitor/computer. 100.000 EY Enhanced Antivirulents These speed up recovery from injuries and ilnesses. 30.000 EY Poison Absorbers These downgrade or remove the effects of poisons. These effectively raise your BodyType by one when dealing with poisons. These also affect some medicines. 50.000 EY - for intoxicating poisons 150.000 EY - for nerve gas/deadly poisons Nanosurgeons These control shock effects and tissue damage, and thereby speed up healing considerably. 100.000 EY Vacuum Support When one is thrown into vacuum nanocontainers under his skin will produce a protective membrane supressing internal pressure. After 2 hours this has to be removed using a special spray, since otherwise one would die because one's entire skins pores are jammed. Nasal Filters Aerosol chemicals do not affect you, if they don't take effect by skin contact. Notice that these don't help against a regular chemical mace. 6.000 EY Internal Oxygen Supply Will keep you alive for 25 minutes, or 10 minutes of action. 75.000 EY Underskin Pouch A secret pocket that cannot be found by an ordinary full-body search (requires a scanner). About the size and shape of a C-tape. 20.000 EY Full Metal Jacket Armor under your skin. Works as light kevlar. 150.000 EY Bioplate Armor Armor as above, but constructed completely invisible by nanosurgeons. Can not be combined with FMJ. 500.000 EY Bioenhanced Skeleton Practically impossible to dislodge or break. 30.000 EY for 1 limb 600.000 EY for whole body Chip Slot Memory and skill chips can be plugged in. There are two models, the older and more widespread one, and the new more advanced one. 10.000 EY standard 30.000 EY advanced CybereyesBasic Eye Relays picture to the brain. Auto tracking. Enables instant photographing and videorecording. the data can be stored either on a chip or in an internal vcr. Cyberparts requiring a cybernetic eye are marked with a (CE). 150.000 EY Blindguard (CE) This enhancement makes it impossible to blind you with a flash a light/radiation. 25.000 EY Binocular Mode (CE) Works like a regular binocular. 5.000 EY Microscope Mode (CE) Works as a regular microscope. Helps a lot when observing small details. 7.000 EY Light Intensifier (CE) Works like a regular one. 50.000 EY Possibilities of installation These may be installed simultaneusly: -Videorecording -Blindguard Only one of the following may be present: -Binocular -Microscope -Light Intensifier If a hidden pistol is installed in the eye, the eye is blind, as per 'doesn't work'. CyberearsStandard Earmodule Works like a normal perfectly functioning ear. Cyberparts that require a cyberear are marked with a (EAR). 20.000 EY - clumsy technical looking model 50.000 EY - perfectly natural looking one Hearguard (EAR) There is no such thing as a deafening noise to you. 5.000 EY Radiotracker (EAR or CE) Will indicate the direction of a tag. The tags themselves are so small that finding one on a person requires a complete full-body search and/or scanner. Voice analyzator (EAR) Enhanced hearing. Instant replay (5sec). Increases interrogation (if present) by 1 if voiceprints can be analyzed later (external monitor, cyber eye or such). 20.000 EY Audio Recorder (EAR) Simply records sound. 5.000 EY Cybernetic LimbsStandard Arm A workable hand. Can be equipped with a snap release (extra 20.000 EY). Any parts that require this are marked with (CH). 50.000 or more depending on quality Shredderhand (CH) As normal shredders, but installed in a cyberhand. Retractable into your fingertips. Requires a weapon permit. 20.000 EY / 6.000 EY Reapers or 'Wolvies' Up to one foot long blades that extract from the knuckles of your cyberarm. Require a weapon permit. There are other variations of this (spikes, buzzsaws). 150.000 EY / 30.000 EY Internal Toolkit (CH) A variety of tools necessary to techies are built into the arm. There are several different models depending of the techies specialty. This adds to the skill of a subclass. 30.000 EY for a bonus of 1 70.000 EY for a bonus of 2 Standard Leg Works nicely. 40.000 EY and up depending on quality EMP-shielding Shields completely against possible electro magnetic pulses. Every limb and any equipment outside a cyberlimb has to be shielded separately. Requires permit. 150.000 EY / 100.000 EY Hydraulic Boosters Plenty of extra power for a cyberlimb, sacrificing appearance. 60.000 EY per limb Reinforced Joints These joints will endure practically anything. Breaking impossible without wrecking the whole hand. 5.000 per limb Armoring The cost is given per limb at effective protection. Requires a permit. 10.000 for lt. kevlar 40.000 for hv. kevlar 160.000 for cermic plate INTERNAL EXTRAS FOR CYBERLIMBS- Audio Recorder (EAR) 2.000 EY - Video Recorder (CE) 10.000 EY - Gas Spray. Can be filled with different chemicals. Requires permit. 20.000 EY / 8.000 EY Stunner Also called Shocker. A portruding pin transfers a high-voltage electric shock to stun the victim. Requires a permit. 10.000 EY 5.000 EY for standard model 100.000 EY 10.000 EY for military-grade Hidden Pistol May be installed in just about any cyberpart. Hard to find (needs scanner). May fire from fingertips, toes, eyes, penis, knee, younameit. Sometimes hard to reload. Requires permit. 150.000 EY / 50.000 EY BodyMonitor Handy for showing other people what you have in your recorder/chip. 5.000 EY Hidden Compartment When in an arm, can hold about 1 regular videotape. In a leg twice as large. Finding requires a full-body search or a scanner. 1.000 EY Technoscanner
Usually integrated with a toolbox arm. Increases tech skill by one
(easier to find the bugs). Requires a BodyMonitor or cybereye.
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